This UX Design brief is about new driving experiences in the next generation of Tesla vehicles. A scenario has been given and problems and opportunities had to be identified. We have combined the fact that kids will become bored and restless with the fact that they also to be entertained. Therefore, our idea was to create an interactive game which is also educational that will keep them occupied. This would also be a positive factor because the driver will not become distracted. The age of kids we are aiming the game towards in 8-14, as we believe this age range will be more engaged with the game than younger people who may not understand the game or older people that are not really into games. Updated with the vehicle’s GPS system, the game reveals a selection of landmarks or elements of the surrounding area for the players to observe and find.
"Family going on a driving holiday around Europe for two weeks." - Scenario